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			<TitleText>Thèses de l'Université catholique de Louvain (UCL)</TitleText>
			
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		<TitleText textcase="01">TriPlet: A Conceptual Framework for Multidimensional Adaptation of User Interfaces to the Context of Use</TitleText>
		
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		<PersonName>Vivian Genaro Motti</PersonName> 
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		<BiographicalNote language="eng" textformat="02">&lt;p&gt;  Vivian Genaro Motti was born in Bauru, Brazil. She holds a Bachelor degree in BiomedicalInformatics since 2006 and a Master degree in Computer Sciences since 2009, both fromUniversity of São Paulo. She has been working at the Louvain Interaction Laboratoryas a researcher for the FP7 Serenoa project since 2010, investigating adaptation andHuman-Computer Interaction.&lt;/p&gt;</BiographicalNote>
		
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		<Text language="fre" textformat="02">&lt;p&gt;
	Interactive systems often consider for interaction a single context of use of an able-bodied user with a desktop PC in a stable environment. Conversely, users are heterogeneous, interact with different devices in different environments, and require context-aware adaptation (CAA). Although adaptation has been largely studied since the 90's, its study has been constrained, e.g. by considering one aspect of the context (i.e. user, platform or environment), or by handling dimensions in a limited approach with simple rules, or by adapting one system aspect (as content or presentation).&lt;br /&gt;
	Moreover, the users benefit not always is a priority, making them lost or without control over the adaptation. Existing frameworks about CAA are often technologically driven, narrow in scope or obsolete. Due to these shortcomings, stakeholders have not enough support during the development of CAA. To address these issues and to bridge the gap between high-level adaptation goals and implementation of adaptation techniques, this thesis presents a conceptual framework for user interface adaptation, joining dimensions that compose the variety of contexts of use through users, platforms, and environments, and the variety of aspects of an interactive system, including contents, presentation and navigation. This framework, named TriPlet, is structured in three elements: a meta-model (CAMM) covering the whole CAA lifecycle, its concepts and properties, a reference framework (CARF) that extensively defines adaptation concepts to support design decisions, and a design space (CADS) for assessing CAA levels with well-defined criteria.&lt;/p&gt;</Text>
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		<Text language="fre" textformat="02">&lt;p&gt;
	Interactive systems often consider for interaction a single context of use of an able-bodied user with a desktop PC in a stable environment. Conversely, users are heterogeneous, interact with different devices in different environments, and require context-aware adaptation (CAA). Although adaptation has been largely studied since the 90's, its study has been constrained, e.g. by considering one aspect of the context (i.e. user, platform or environment), or by handling dimensions in a limited approach with simple rules, or by adapting one system aspect (as content or presentation).&lt;br /&gt;
	Moreover, the users benefit not always is a priority, making them lost or without control over the adaptation. Existing frameworks about CAA are often technologically driven, narrow in scope or obsolete. Due to these shortcomings, stakeholders have not enough support during the development of CAA. To address these issues and to bridge the gap between high-level adaptation goals and implementation of adaptation techniques, this thesis presents a conceptual framework for user interface adaptation, joining dimensions that compose the variety of contexts of use through users, platforms, and environments, and the variety of aspects of an interactive system, including contents, presentation and navigation. This framework, named TriPlet, is structured in three elements: a meta-model (CAMM) covering the whole CAA lifecycle, its concepts and properties, a reference framework (CARF) that extensively defines adaptation concepts to support design decisions, and a design space (CADS) for assessing CAA levels with well-defined criteria.&lt;/p&gt;</Text>
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		<Text language="fre">This thesis presents a conceptual framework for user interface adaptation, joining dimensions that compose the variety of contexts of use through users, platforms, and environments, and the variety of aspects of an interactive system, including contents, presentation and navigation. This framework is named TriPlet.</Text>
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		<Text language="eng" textformat="02">&lt;p&gt;
	Interactive systems often consider for interaction a single context of use of an able-bodied user with a desktop PC in a stable environment. Conversely, users are heterogeneous, interact with different devices in different environments, and require c</Text>
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		<Text language="eng" textformat="02">&lt;p&gt;
	Interactive systems often consider for interaction a single context of use of an able-bodied user with a desktop PC in a stable environment. Conversely, users are heterogeneous, interact with different devices in different environments, and require c</Text>
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		<Text language="eng">This thesis presents a conceptual framework for user interface adaptation, joining dimensions that compose the variety of contexts of use through users, platforms, and environments, and the variety of aspects of an interactive system, including contents,</Text>
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		<Text language="eng" textformat="02">&lt;p&gt;Interactive systems often consider for interaction a single context of use of an able-bodied user with a desktop PC in a stable environment. Conversely, users are heterogeneous, interact with different devices in different environments, and require context-aware adaptation (CAA). Although adaptation has been largely studied since the 90's, its study has been constrained, e.g. by considering one aspect of the context (i.e. user, platform or environment), or by handling dimensions in a limited approach with simple rules, or by adapting one system aspect (as content or presentation).&lt;/P&gt;
&lt;P&gt;Moreover, the users benefit not always is a priority, making them lost or without control over the adaptation. Existing frameworks about CAA are often technologically driven, narrow in scope or obsolete. Due to these shortcomings, stakeholders have not enough support during the development of CAA. To address these issues and to bridge the gap between high-level adaptation goals and implementation of adaptation techniques, this thesis presents a conceptual framework for user interface adaptation, joining dimensions that compose the variety of contexts of use through users, platforms, and environments, and the variety of aspects of an interactive system, including contents, presentation and navigation. This framework, named TriPlet, is structured in three elements: a meta-model (CAMM) covering the whole CAA lifecycle, its concepts and properties, a reference framework (CARF) that extensively defines adaptation concepts to support design decisions, and a design space (CADS) for assessing CAA levels with well-defined criteria.&lt;/p&gt;</Text>
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		<Text language="eng" textformat="02">&lt;p&gt;Interactive systems often consider for interaction a single context of use of an able-bodied user with a desktop PC in a stable environment. Conversely, users are heterogeneous, interact with different devices in different environments, and require context-aware adaptation (CAA). Although adaptation has been largely studied since the 90's, its study has been constrained, e.g. by considering one aspect of the context (i.e. user, platform or environment), or by handling dimensions in a limited approach with simple rules, or by adapting one system aspect (as content or presentation).&lt;/P&gt;
&lt;P&gt;Moreover, the users benefit not always is a priority, making them lost or without control over the adaptation. Existing frameworks about CAA are often technologically driven, narrow in scope or obsolete. Due to these shortcomings, stakeholders have not enough support during the development of CAA. To address these issues and to bridge the gap between high-level adaptation goals and implementation of adaptation techniques, this thesis presents a conceptual framework for user interface adaptation, joining dimensions that compose the variety of contexts of use through users, platforms, and environments, and the variety of aspects of an interactive system, including contents, presentation and navigation. This framework, named TriPlet, is structured in three elements: a meta-model (CAMM) covering the whole CAA lifecycle, its concepts and properties, a reference framework (CARF) that extensively defines adaptation concepts to support design decisions, and a design space (CADS) for assessing CAA levels with well-defined criteria.&lt;/p&gt;</Text>
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		<Text language="eng">This thesis presents a conceptual framework for user interface adaptation, joining dimensions that compose the variety of contexts of use through users, platforms, and environments, and the variety of aspects of an interactive system, including contents,</Text>
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		<Text textformat="02">&lt;p&gt;
	Chapter 1 Introduction  17&lt;br /&gt;
	1.1 Motivations  17&lt;br /&gt;
	1.2 Contextualization  18&lt;br /&gt;
	1.3 Definition . 20&lt;br /&gt;
	1.4 Shortcomings . 21&lt;br /&gt;
	1.5 Thesis  22&lt;br /&gt;
	1.6 Aims and Scope . 23&lt;br /&gt;
	1.7 Methodology  25&lt;br /&gt;
	1.8 Organization  25&lt;br /&gt;
	Chapter 2 State-of-the-Art  27&lt;br /&gt;
	2.1 Systematic Literature Review  27&lt;br /&gt;
	2.2 Applied CAA  28&lt;br /&gt;
	2.2.1 Application Domains  28&lt;br /&gt;
	2.2.2 System Aspects . 29&lt;br /&gt;
	2.2.3 CAA by Context Information . 30&lt;br /&gt;
	2.2.3.a User . 32&lt;br /&gt;
	2.2.3.b Platform  34&lt;br /&gt;
	2.2.3.c Environment  36&lt;br /&gt;
	2.3 Support for CAA  37&lt;br /&gt;
	2.3.1 Models and Meta-Models . 37&lt;br /&gt;
	2.3.2 Frameworks  41&lt;br /&gt;
	2.3.3 Design Spaces . 47&lt;br /&gt;
	2.4 Discussion . 52&lt;br /&gt;
	2.5 Shortcomings and Requirements  54&lt;br /&gt;
	Chapter 3 TriPlet . 57&lt;br /&gt;
	3.1 Context-aware Meta-model (CAMM) . 57&lt;br /&gt;
	3.1.1 CAMM: Descriptions of its 4 main concepts  59&lt;br /&gt;
	3.1.2 Applying CAMM . 61&lt;br /&gt;
	3.2 Context-aware Reference Framework (CARF) . 62&lt;br /&gt;
	3.2.1 What . 64&lt;br /&gt;
	3.2.2 Why  64&lt;br /&gt;
	3.2.3 How: Adaptation Techniques, Methods and Strategies  65&lt;br /&gt;
	3.2.4 To What: Environment, Platform and User . 66&lt;br /&gt;
	3.2.5 Who . 68&lt;br /&gt;
	3.2.6 When  69&lt;br /&gt;
	3.2.7 Where  69&lt;br /&gt;
	3.2.8 Applying CARF . 69&lt;br /&gt;
	3.3 Context-aware Design Space (CADS) . 70&lt;br /&gt;
	3.3.1 Reading and Interpreting CADS . 71&lt;br /&gt;
	3.3.2 Instantiating CADS . 73&lt;br /&gt;
	3.3.3 Applying CADS . 75&lt;br /&gt;
	3.4 TriPlet exemplified  75&lt;br /&gt;
	3.5 Final Remarks . 76&lt;br /&gt;
	Chapter 4 TriPlet Instantiation  77&lt;br /&gt;
	4.1 Specification of the Car Rental Case Study . 78&lt;br /&gt;
	4.1.1 Domain Model . 78&lt;br /&gt;
	4.1.2 Functional Requirements  79&lt;br /&gt;
	4.2 First Implementation  80&lt;br /&gt;
	4.3 Second Implementation  85&lt;br /&gt;
	4.4 Third Implementation . 89&lt;br /&gt;
	4.5 Specification of the Touristic Application Case Study . 91&lt;br /&gt;
	4.6 Walkware . 93&lt;br /&gt;
	4.7 Weather  99&lt;br /&gt;
	4.8 Weathaware . 105&lt;br /&gt;
	4.9 Discussion  110&lt;br /&gt;
	Chapter 5 Evaluation  117&lt;br /&gt;
	5.1 Criteria  118&lt;br /&gt;
	5.2 Static Analysis . 118&lt;br /&gt;
	5.2.1 TriPlet Scalability . 119&lt;br /&gt;
	5.2.2 Discussion . 120&lt;br /&gt;
	5.3 Lessons Learned  120&lt;br /&gt;
	5.4 Project Requirements  122&lt;br /&gt;
	5.5 Final Remarks . 125&lt;br /&gt;
	Chapter 6 Conclusion  127&lt;br /&gt;
	6.1 Main Contributions . 127&lt;br /&gt;
	6.2 Validation of Results . 128&lt;br /&gt;
	6.3 Scope  128&lt;br /&gt;
	6.4 Limitations  129&lt;br /&gt;
	6.5 Exploitation . 129&lt;br /&gt;
	6.6 Final Remarks . 130&lt;br /&gt;
	6.7 Future Works . 130&lt;br /&gt;
	Appendix A. CAMM Description . 157&lt;br /&gt;
	Appendix B. CAMM Schema . 165&lt;br /&gt;
	Appendix C. CARF Instances  169&lt;br /&gt;
	Appendix D. Software Qualities [ISO9126]  170&lt;br /&gt;
	Appendix E. Adaptation Techniques (154) . 171&lt;br /&gt;
	Appendix F. Environment  174&lt;br /&gt;
	Appendix G. Platform . 175&lt;br /&gt;
	Appendix H. User (I) . 176&lt;br /&gt;
	Appendix I. User (II) . 177&lt;br /&gt;
	Appendix J. Adaptation Meta-models  178&lt;br /&gt;
	Appendix K. Feature Table  184&lt;br /&gt;
	Appendix L. Design, Test and Evaluation . 185&lt;/p&gt;</Text>
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